AI Insights · Timothy · July 2022
Top Anime Games on Android in South America Q2 2022
Discover the performance of the top 5 anime games on the Android platform in South America during Q2 2022, including insights on downloads, revenue, and active users.
In Q2 2022, the top anime games on the Android platform in South America showcased varied performance in terms of downloads, revenue, and active users. Here’s a closer look at the weekly trends for the top 5 anime games, based on data from Sensor Tower.
DRAGON BALL Z DOKKAN BATTLE
DRAGON BALL Z DOKKAN BATTLE saw a significant fluctuation in its weekly revenue, peaking at around $13.8K in the last week of April. Weekly downloads experienced a sharp rise in June, reaching up to 137K in the week of June 20. The game also showed a steady increase in weekly active users, culminating at approximately 251K by the third week of June.
ONE PIECE Bounty Rush
ONE PIECE Bounty Rush had a notable peak in weekly revenue at $9.1K during the first week of May. Weekly downloads were relatively stable, with a peak of 66K in mid-May. The weekly active users had a slight dip in late May but recovered to around 151K by the end of June.
NARUTO X BORUTO NINJA VOLTAGE
NARUTO X BORUTO NINJA VOLTAGE experienced an upward trend in weekly revenue, hitting $9.8K in the fourth week of May. Weekly downloads saw a consistent decline from 73K in early April to about 42K by the end of June. Active users decreased from 202K in early April to around 150K by the end of the quarter.
DRAGON BALL LEGENDS
DRAGON BALL LEGENDS recorded a significant spike in weekly revenue, reaching $22.4K in late May. Weekly downloads followed a similar upward trajectory, peaking at 63K in the week of June 20. The game also saw a substantial rise in weekly active users, increasing from 178K in late March to approximately 383K by late June.
Yu-Gi-Oh! Duel Links
Yu-Gi-Oh! Duel Links maintained a steady weekly revenue, peaking at $38.4K in early June. Weekly downloads remained relatively stable, ranging between 14K and 24K throughout the quarter. Active users showed a slight decline, ending the quarter with approximately 165K users.
These insights reflect the dynamic performance of top anime games in South America. For more detailed analytics and insights, visit Sensor Tower.